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DrawingBrushRenderer

This page provides a guide for use DrawingBrushRenderer. (After check-in 13336)

Namespace: Gma.QrCodeNet.Encoding.Windows.Render

Syntax

public class DrawingBrushRenderer

Remarks

DrawingBrushRenderer is a renderer that uses geometry to create DrawingBrush or Geometry groups. It also able to write image to stream.

Stream geometry has been used within this class for better performance.

It can write QrCode image to stream. It supports any format under BitmapEncoder, also able to give BitmapSource and let user to encode image on their own. This brings more detailed encoding.

Constructors

Name Description
DrawingBrushRenderer Initialize a new instance of DrawingBrushRenderer class

Methods

Name Description
DrawBrush It will return DrawingBrush that contains all dark modules. Light modules will not be include inside brush
DrawGeometry Returns StreamGeometry for dark modules.
WriteToBitmapSource Create BitmapSource for given Qr matrix. It will include light modules
WriteToStream Create Qr Image and put into stream

Properties

Name Description
DarkBrush Brush for dark colour modules
LightBrush Brush for light colour modules
ISize Property for ISizecalculation

Example

using Gma.QrCodeNet.Encoding.Windows.Render;
using Gma.QrCodeNet.Encoding;

QrEncoder encoder = new QrEncoder(ErrorCorrectLevel.M);
QrCode qrCode;
encoder.TryEncode("Test", out qrCode);

DrawingBrushRenderer dRenderer = new DrawingBrushRenderer(
    new FixedModuleSize(2, QuietZoneModules.Two), 
    Brushes.Black, Brushes.White);

DrawingBrush dBrush = dRenderer.DrawBrush(qrCode.Matrix);
Rectangle rect = new Rectangle();
rect.Width = 150;
rect.Height = 150;
rect.Fill = dBrush;
//QrCode should be at center of rectangle, and Uniform stretched. 
//Put rectangle on boarder and set up boarder's background will sort light modules out.
//Same as how to use stream geometry. It will be contain inside Path UIElement. 

MemoryStream ms = new MemoryStream();
dRenderer.WriteToStream(qrCode.Matrix, ImageFormatEnum.Png, ms, new Point(96, 96));
//new Point(96, 96) is for DPI X and DPI Y. You can use WriteToStream(BitMatrix, ImageFormatEnum, Stream) to construct image at default DPI 96 96. 

MemoryStream bms = new MemoryStream();
BitmapSource bSource = dRenderer.WriteToBitmapSource(qrCode.Matrix, new Point(96, 96));
PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
pngEncoder.Interlace = PngInterlaceOption.On;
pngEncoder.Frames.Add(BitmapFrame.Create(bSource));
pngEncoder.Save(bms);
//This is example how to get bitmap source and use bitmap encoder to encode. Different bitmap encoder will have it's own specific option when encode image file. 

Last edited Apr 27, 2012 at 5:03 AM by Silverlancer, version 1

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